![]() ![]() The problem is that this is unsupported by Microsoft because it doesn’t always work right! Some people see worse performance, rather than better.) A 64-bit OS can see a huge amount of RAM. ini file that you can edit to activate the \3GB switch and give 3 GB to individual apps. They also won’t give more than 2 GB of that to any individiual application. 32-bit versions of Windows cannot even see more than 4 GB of RAM. Keep in mind, though, that 32-bit systems have a limitation on the amount of RAM that they can recognize and the amount that they’ll give to applications. So RAM actually is more important than CPU when it comes to working with ZBrush. Faster RAM will allow it to work with these big files (switch between subdivision levels, toggle layers, etc.) even more smoothly. The more RAM you have, the more you’ll be able to do with ZBrush overall. This is necessary for working with high resolution meshes. RAM affects how readily ZBrush can access data without having to write to disk. ![]() Any program that is designed to benefit from multiple cores will perform better even though the individual cores have a lower speed rating.) The only people who really benefit from fewer cores are those people who want to run a single application at maximum performance – like a game - and even then it only holds true if that application is not designed to take advantage of multiple cores. Each core usually has lower speed than a comparably priced processor with fewer cores, but overall system performance improves. (Anyone working in 3D will generally see an improvement with quad cores over dual cores. ZBrush 3 can actually handle up to 256 processors/cores, so it WILL see a benefit from multiple cores. Faster CPU’s and more cores will both improve performance. So when the ego starts taking over and I’m feeling really clever, I have to give it a damn good kicking to bring myself down to earth.CPU affects how quickly ZBrush renders the screen and how smoothly it interacts with the mesh during sculpting/polypainting. He would add “You will never reach the best you can be in a lifetime, you can always learn more”. He would say to me, “Never swagger with your work and think at any time you are the best, because one day you will pick up a magazine or see something on TV and you will find somebody better than you”. He taught me a lot about conventional sculpting, I was a bit in awe of him, not his fault though, he wasn’t arrogant, that was mine. I know I’m always quoting a sculptor of miniature figurines who was considered one of the best in his line in the UK. You certainly need to keep looking around all the time to see what’s about, even if some of the goals seem unreachable to me. Thanks guys, for those other links, there is some great stuff there well worth studying. You have made me think Adman perhaps I should make a bit more effort with it, as you say the results make a good argument for it. I have had the free magazine version of Cinema 4D for some time, but because I found it difficult to get the hang of I put it to one side. As Stonecutter says he is very methodical, which is unfortunately something I’m not. But then I look at ‘The Crown’ and think how fantastic that is, I would hate to have to make a choice on one, because it’s all such skilful work. My love of old sailing ships puts that at the top the list for me, but I have to agree with WingedOne, ‘The Junkyard’ and ‘The Lab’ are great, the incredible detail just keeps you looking. If he only gets a, quite good, WOW!!! there are going to be a high percentage of losers. Do let me know Mentat if you are to be a judge in any 3D Graphics contests, so I know not to take part. ![]()
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